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Kitchen Game W.I.P
As part of a Unity visual scripting course, I built this game while following guided lessons (currentely in progress). I learned Unity project setup, C# scripting, the core principles of game programming, and how to integrate and manage assets. I also gained a fundumental understanding of how game mechanics are designed and implemented.


Open A Box
This quick Unity test project taught me a variety of skills, including 2D rigging, animation, texturing, particle system setup, and working with animation events. I illustrated the box and confetti textures in Procreate and imported them into Unity, where I wrote a script to trigger the confetti and added an animation event to sync the effect with the box lid opening.
The process was fun and motivating, and many concepts came naturally thanks to my experience in 3D rigging and texturing.
The process was fun and motivating, and many concepts came naturally thanks to my experience in 3D rigging and texturing.


Tumaini
Tumaini is my thesis film, visually and thematically inspired by dark fantasy games that deeply resonate with me. This inspiration led me to create the story of an unlikely hero: a musician in a war-torn world who uncovers the truth about his reality through Tumaini, the god of war, who is ultimately revealed to be the god of music.
Through this ambitious project, I significantly refined and strengthened my skills in directing, animation, and producing. Together with my team, I created a visually rich 10-minute animated short within a single year. The production presented numerous technical and artistic challenges, ranging from intimate close-up performances to wide, complex shots featuring detailed body mechanics, supported by extensive visual research and reference gathering.
I also had the opportunity to work within a larger production team, where I supervised aspects of production workflow and time management. This experience greatly deepened my understanding of pipeline organization and strengthened my leadership and coordination skills. I am deeply proud of pushing myself to complete such an ambitious project under intense time pressure.
Through this ambitious project, I significantly refined and strengthened my skills in directing, animation, and producing. Together with my team, I created a visually rich 10-minute animated short within a single year. The production presented numerous technical and artistic challenges, ranging from intimate close-up performances to wide, complex shots featuring detailed body mechanics, supported by extensive visual research and reference gathering.
I also had the opportunity to work within a larger production team, where I supervised aspects of production workflow and time management. This experience greatly deepened my understanding of pipeline organization and strengthened my leadership and coordination skills. I am deeply proud of pushing myself to complete such an ambitious project under intense time pressure.


Tea Time
Tea Time is the first short animated film that I worked on. This bittersweet movie captures a wide range of emotions in a few minutes and it incorporates elements of reality and fantasy, giving death a form. I am very proud of this project because of the way it balances storytelling, drama, comedy, animation, and visual expression.


Fashion Commercials
This project began as a test for a video editing and motion graphics role at a fashion company. My goal was to create and replicate the style that the company requested, formatted for social media marketing. Through these videos, I learned how to convey a story, capture a specific moment or event, and clearly communicate the type of product or experience being marketed within a very short duration.
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